Sanguin Fartypuss and the continuing adventures of our hero. Dawn breaks upon the land east of the citadel of Bristol, and upon the gentle breeze our hero is deep in conversation with the big cheese from Cheddar. They shall once again brave the confines of wooky hole and seek the white witch and her fetching daughter San.
The Moon is bright and casts a shadow across the moorland. Away in the distance a column of dark smoke rises straight up into the windless night. The eyes are drawn towards its base and the flickering yellow light from a camp fire. Around this fire ourheroes sit. If they were to look into the perimeter of the light cast by their fire they might have seen a pair of eyes, eyes that had taken great interest in their events. Eyes that belonged to Loki A council is in session, the big cheese talks of adventures past and how they may portend the future. Sanquin, the White Witch and her daughter San listen attentively. The big cheese tells them that he must remain in the gorge and protect the immature cheese developing deep within the caves. The White Witch says that she too must stay close to the caves of Wookey. Her eternal life is so given by her binding commitment to the waters deep within Wookey. Our band of heroes, now reduced to two will upon the morn set forth to the north west and then to follow the coast to the strange coastal village of Ilfracombe. From there they need seek passage to the ilse of Lundy. Here they will find the third member of their party. Before they part however Sangvuin is given the sword called Grater. And San is given a healing potion from her mother.
The town of Ilfracombe stands silhouetted against the light cast by the gibbous Moon. It is just past the witching hour and the only sounds to be heard are the snores echoing across the town from the many houses with their open windows. The posh end of town is where our duo is headed, the Mac Pods. A family originally from Glasgow. Apple Mac Pod owns the only crabber in the town and has promise to take our duo across under cover of darkness to the Isle of Lundy. Know to the northern tribes as the Isle of the Sea Parrot.http://en.wikipedia.org/wiki/Lundy
Our heroes depart the fishing village of Ilfracombe bent upon reaching the Isle of Lundy. But, the specter of tragedy who had been their constant companion had laid a trap in the deep waters between mainland and Isle. From nowhere and everywhere a sea devil spun a typhoon of twirling energies so great as to capsize the crabber. The brave Apple Mac Pod was carried aloft and borne across the channel to the land of Wales. Years later he was to regain his memory and return home to Ireland. He was never the brightest of the Mac Pods. Mrs Mac Pod married some chappy called Jobs and retired to the sun in California. She was his inspiration apparently. However, drenched and bedraggled our duo swam ashore upon the Isle of their quest.
Sanguine was the first to awaken and took a moment to take in the situation. San lay but a short distance away, sound asleep in the fetal position. Her Elvin like face gave nothing away as to warrior contained therein. San, daughter of the white Witch was part Elf and part human. Her father some itinerant herbert from up country, Birmingham she believed. Although he was human, that is not to say that he did not have the gift. For his path had crossed those of the little folk that some might call leprechauns. With the kiss of the blarney stone upon his very soul he captured the heart of the white Witch. Well long enough to to sow a few wild seeds before slipping away in the early morning to find more fertile lands upon which to lay claim. The white Witch of course knew of this and with a quite wicked smile upon her face cast a spell upon his manhood that would forever play music when whence it found itself so aroused to do so (Look do I have to draw a bloody picture?) Its repertoire alas was limited to the works of “Village People” and their back cataloged. Which kind of tended to put a dampener on the amour. The seeds of the wild should not be accompanied to the sounds of YMCA!
Sanguine had soon prepare breakfast and whilst the two eat they form a plan. A plan to find Lully Lundy, King of the Puffins of Lundy and the west. But, Lully had found them first and had spent the hours before sunrise watching by the light of the gibbous Moon. It had been many a long year since Lully had seen his old friend Sanguine, but, not long enough when it came to San daughter of the white Witch. Many warrior Puffins had fallen to the powers of the white Witch and he cared not that it might have been for the good of the many, the price to be paid to see rid of that devil from the seas. However, for now he would keep his council and await his friend. King Lully sent down his messenger to Sanguine and returned to his cave. The lands of Puffins and their homes are by human standards very small. And so to this the Puffins held court in the great hall. It was an old sea cave long since secured against the waters of the sea. It was a wonder all unto itself with gold and jewels collected from the many wrecks to be found in the sea. Puffins have long been held in high regard by all sea dwellers for their wise council and it was well known that the prized such things. The Puffins under the late King Luppy decided to create the Great Hall as a meeting place for all of the sea dwellers. Provision for the sea dwellers that had to remain in the waters was by way of sea gate that could be opened and closed. It was to here that all of the creatures of the sea that spanned the eastern northern great sea, known to humans at the Atlantic, would come to seek council. The great hall was domed shaped with its apex being some 60 meters high. Ledges at one meter intervals ran around the circumference. The was were covered in gold which reflected the light from the central column of diamond light.
King Lully waited in the great hall with the only sounds coming from the waves crashing against the sea wall. He was alone having placed guards at all of the entrances. The messenger of the Puffins was the eldest daughter of Lully and was called Lunis. She was so much like her long lost mother and had taken on many of her duties and her ailing father. It did not take her long to find Sanguine and from a place on the rocks above his head she spoke, “Lord Sanguine, it is good to see you again. My father awaits you in the great hall.”
“Lunis”, replies Sanguine and continued, “It is indeed good to see you also. I have need of your fathers wise council. I have heard nothing firm since the lost of your mother and yet there are rumors of her being sighted upon the Isle of Thule.”
“Yes, I too have heard such.” Lunis said and then continued. “We have sent messengers to the big island of Thule and rest our trust in their ways to help. However my King is also most keen to converse with you, and so with haste I ask you to enter the great hall, but, not that one! My King will have not have the white Witch or her kin into the great hall.”